Tag Archive for digital

Disturbing News for Democracy

As you read this post, please bear in mind that I am certainly not a Greens supporter. If you want to read about my political convictions, check out this post.

I am fundamentally disturbed at suggestions the Federal Government may have authorised or participated in the covert surveillance on a member of the Federal Parliament. Scott Ludlam, a Greens Senator from Western Australia and the Greens spokesperson on Broadband, Communications and Digital Economy, has said his phone might have been hacked during his recent time with cyberpunk Jacob Appelbaum.

Appelbaum is variously described as a hacker and an ‘independent’ security researcher. He has been associated with Wikileaks and is perhaps best known for regularly being stopped by US authorities when entering that country. He was in Australia to speak at a conference called War on the Internet, alongside Crikey writer Bernard Keane and Ludlam.

Crikey‘s Andrew Crook and Ludlam take up the story:

“I was Jacob’s chaperone back from Ballarat to Melbourne for the forum … and I discovered first thing in the morning that the battery was being chewed through freakishly quickly,” Ludlam told Crikey. ”I needed to put another other charge on it by about 10 or 10.30 in the morning. So it was being eaten up two or three times faster than normal.”

Appelbaum explained his phone may have been “off”, in the language of the intelligence services.

“That’s one symptom if the transmitter’s been switched on remotely so it’s basically broadcasting whatever it’s hearing … that would be one reason the battery was being chewed up,” Ludlam said. ”I wouldn’t have thought much about it, except for the fact that I’ve been spending quite a bit of time recently around people that who are actually surveilled.”

If the Government decide they need to keep tabs on Appelbaum while he’s in Australia, fine. I am most concerned that they did it by tracking an elected government member. If Ludlam was tracked, it is a severe slap in the face to any vestige of free and representative government and it is an insult to democracy. Various academics and others have suggested our democracy is corrupt in any number of ways, not least because of the interference of lobbyists, but this type of action is rarely discussed. The main reason for that lack of discussion is probably that, if it occurs, it is well-covered.

Ludlam doesn’t appear to be worried about the possible consequences of speaking to Crikey, and the Fairfax press has since picked up on the story as well. That, at least, is positive. If this type of behaviour is discussed in public, we have a better chance of eradicating it.


Tell me what you think. Is it likely Ludlam was surveilled by our government? If so, do you think this has serious consequences for Australian democracy?

Just Lines of Code

The teacher at the front of the classroom lays down a simple plan and all you have to do is follow it. I have a tee-shirt that demonstrates it nicely, with the following pic on the front:

Sometimes, the plans don’t work out how the elders expect they might. At a barbecue recently, I was asked what I plan to do now that I have graduated from uni. The questioner was an older, respectable gentleman and he asked with genuine interest. Nonetheless, my answer – continue studying in digital communications – was subsequently met with an almost startled response: “Whatever that is.”

This person, though an innovator in his time and a very hard worker, does not have any interest or knowledge of net or other digital culture. His incredulity was not surprising. But justification was needed.

I study and am interested in communication, and digital communication in particular, because virtually everything humans do is influenced by our ability to communicate. We categorise, define, share, collude, influence, create, and act on our ability to receive information from other human sources and process it. Digital communications – web 2.0 – is the newest expression of that process, which itself is thousands of years old. But the net – the crazy, collaborative produserly net – is something altogether different from previous human experience. Since the industrial revolution, we have been captive to media companies that controlled the production and flow of information. They decided what we were allowed to see. Clay Shirky described it wonderfully in his recent anti-SOPA video:

The twentieth century was a great time to be a media company because the one thing you really had on your side was scarcity. If you were making a TV show, it didn’t have to be better than all other TV shows ever made. It only had to be better than the two other shows that were on at the same time.

Now, everyone can control that information. For me, studying digital communities, networks and communication is akin to studying human society itself. I describe it most succinctly as digital anthropology, though of course I don’t presume to have all the skills on an anthropologist.

Honours, here I come

memeformje1

My honours research proposal, as submitted to UoW:

My honours research will attempt to trace the spread of a variety of memes and motifs in digital media. It will not aim to provide predictive tools – though perhaps some will emerge – but instead to examine the common characteristics of cross-media memes and motifs. The proposed title is Peach is in another castle: cross-media propagation of digital motifs and memes. The reference to the seminal Super Mario Bros. videogames strongly hints at the ludic characteristics of many such memes and motifs, an aspect of digital culture that will feature prominently in the research. This delimiter, coupled with the cross-media specification, will ensure my examples are confined to specific locatable texts. Such confinement will benefit the project by providing a rich context within which to locate the research and ensuring it does not become too unwieldy. Additionally, this aspect of digital media remains largely unexplored in academia.

The place of memes within digital culture is coming under increasing scrutiny, with attempts by academics, bloggers and the press to theorise, predict and measure their spread. In academia, research teams such Xie et al (2011) have critically assessed the spread of visual memes in an ex post facto manner. Their research also proposes tools for measuring the spread and impact of such memes. Bloggers such as Soapscum (2009) have similarly proposed – apparently in jest – formulas to measure and predict memes. One such example is displayed below:

Despite such formulaic attempts to quantify digital memes, they remain elusive. Similarly, other recurring motifs of digital culture are difficult to predict and measure. As such, they promise an interesting field of research, especially in regard to the elusive ludic quality outlined briefly above.

This research will apply a number of communication theories, and may also borrow academic theory from other fields. The Uses and Gratifications model, which emphasises the role of the audience in interpreting and using messages, is appropriate in this field since the further spread of memes and motifs is (likely) dependent upon correct interpretation. Reception theories, which allow for segmented interpretations of media texts are also relevant, and may be applicable to explaining the spread of certain memes and/or motifs. The role of social feedback, and swarm behaviour in influencing the spread and reinforcement of memes and motifs is also worth considering. However, the appropriateness or otherwise of such theories is to be further discussed.

A range of research methods will be applied in this research. The exact methods will be negotiated with my supervisor, but it is likely that some content analysis and qualitative interviews will be required. This kind of research is unlikely to require large-scale collection of quantitative data from individual subjects through surveys or similar methods. However, quantitative data concerning the spread of particular memes (especially through the internet) may be sought.

(* I have excluded a paragraph relating to my proposed honours supervisor.)

References:

  • Soapscum, 2011, ‘MemeRev 1.0’, Soapdish [blog], accessed online 07/12/2011, available: http://goo.gl/kcv5A.
  • Xie, L., Natsev, A., Kender, J., Hill, M., & Smith, J. 2011, ‘Tracking Visual Memes in Rich-Media Social Communities’, Proceedings of the Fifth International AAAI Conference on Weblogs and Social Media, accessed online 07/12/2011, available: http://goo.gl/6K2kt.

 

A Right Proper Media Mogul

I have been a little quiet on social networks in the last few weeks, because I’ve been working quite a lot on setting up my first real company: The Fat Tulip Communications and Media Pty Ltd.

The Tulip is intended to be a broad-based media and digital media agency. It will leverage my skills with those in my network to create all sorts of media. The business is designed to allow me to explore my own passions and interests in digital and mass media. It is intended to offer a professional service to clients, while at the same time being a vehicle for my own new projects and ideas.

Some of those ideas include:

  • Photography projects;
  • iOS and Android app development;
  • Local news media websites;
  • Theatre; and
  • Various niche blogs.

If you’re interested in participating in/partnering with me on any of these ideas, please get in contact.

The name came from a friend, who described the large concrete tulip at the centre of Bowral’s Corbett Gardens as the fat tulip. I loved it, and quickly borrowed it for my own purposes. I first purchased the domain name TheFatTulip.com.au (which will redirect to TheFatTulip.com from December 10) early this year. I set it up as a local news website for the Southern Highlands. However, I soon realised I didn’t have the time to really devote to the site and it lay mostly dormant. During that time, I was still actively tweeting and retweeting local news from @TheFatTulip.

For the last few months, I have been working on a business plan for a communications and media agency that allowed me to employ the full range of skills from my degree. It became an obvious idea to link the two, and thus The Fat Tulip was born. I’m really looking forward to where it goes.

Peach is in Another Castle

Do video games (and other digital media) influence society or does society influence them? Or is it a bit from Column A and a bit from Column B?

There are some strong arguments that repeated exposure to violence desensitizes people and, in the case of violent video games, even spurs/trains them to commit violent acts. This debate has been waged in academia and elsewhere. For an interesting overview, see this book chapter, or even this Wikipedia page. Commentators are split on whether there is a causal link, or a casual link.

I’m less interested in the serious stuff, like violence, than whether cool stuff comes across from digital media to the physical world. Check out this Cracked article Six Disastrous Way Pop Culture Influences the Real World for some examples of what I’m talking about. Obviously, there are the things like pop culture references that often litter conversations (such as the title of this post), but do actions and behaviours make the transition?

The video below by Remi Gaillard is one example of a video game coming to life.

While hilarious, this isn’t exactly what I’m talking about.

At one level, it is obvious that participatory media and participatory culture encourage users to engage in new actions outside of the particular medium they are using. We can find examples of these practices in Wikipedia, YouTube, metagaming, game clans and more. But these actions still tend to relate directly to the use of the medium. In these cases, the influences aren’t manifesting elsewhere.

Do you know of any examples of digital culture influencing people’s behaviour, in cool ways, away from the particular media item itself?

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